Blue Mars Editors vs. CryEngine2 Sandbox
From Blue Mars Developer Guidebook
There are security restrictions on this article
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Overview:
With this document we want to give developers coming from the Crysis modding scene a short overview of the differences between the Sandbox editor and our Blue Mars editors.
| Blue Mars City Editor | Blue Mars Block Editor | Crysis Sandbox | |
| 64Bit Support | TBD | TBD | FULL |
| AI Debugger | - | - | FULL |
| Animation Graph | - | - | FULL |
| Asset Editor | - | - | FULL |
| Character Editor | - | - | FULL |
| DataBase View | FULL | Limited | FULL |
| Dialog Editor | - | - | FULL |
| Facial Editor | - | - | FULL |
| Flow Graph | Very Limited | Very Limited | FULL |
| Front | FULL | FULL | FULL |
| Left | FULL | FULL | FULL |
| Map | FULL | FULL | FULL |
| Material Editor | FULL | Limited | FULL |
| ModelPreview | - | - | FULL |
| Perspective | FULL | FULL | FULL |
| RAM Compiler | - | - | FULL |
| Select Objects | FULL | FULL | FULL |
| Smart Objects Editor | - | - | FULL |
| Terrain Editor | FULL | Limited | FULL |
| Terrain Texture Layers | FULL | - | FULL |
| Time Of Day | FULL | - | FULL |
| Top | FULL | FULL | FULL |
| Track View | FULL | FULL | FULL |
| Z View | FULL | FULL | FULL |
Scripting in Blue Mars
Currently we only support scripting using the Lua API. As stated in the table above, we also have limited support for Flow Graph.
Legal reminder:
Remember, all the content you upload to Blue Mars must be your own original creations, free content, or the sample content included in the Blue Mars SDK. Copyrighted content from Crytek or others is not allowed in Blue Mars. We respect their copyright and their IP.
Final thoughts
Note that this page may change considerably in the future as we implement more functionality to our tools.
