Console/MaterialEffects
From Blue Mars Developer Guidebook
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See also Physics Proxy Setup and Material Effects XML files
Command: mfx_Debug type: int current: 0 help: Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both Command: mfx_Reload script: help: Reload MFX Spreadsheet Command: mfx_ReloadFGEffects script: help: Reload MaterialEffect's FlowGraphs variable: mfx_Enable type: int current: 1 help: Enables MaterialEffects. variable: mfx_EnableFGEffects type: int current: 1 help: Enabled Flowgraph based Material effects. Default: On variable: mfx_ParticleImpactThresh type: float current: 2 help: Impact threshold for particle effects. Default: 2.0 variable: mfx_pfx_maxDist type: float current: 35 help: Max dist (how far away before scale is clamped) variable: mfx_pfx_maxScale type: float current: 1.5 help: Max scale (when particle is far) variable: mfx_pfx_minScale type: float current: 0.5 help: Min scale (when particle is close) variable: mfx_RaisedSoundImpactThresh type: float current: 3.5 help: Impact threshold for sound effects if we're rolling. Default: 3.5 variable: mfx_SerializeFGEffects type: int current: 1 help: Serialize Flowgraph based effects. Default: On variable: mfx_SoundImpactThresh type: float current: 1.5 help: Impact threshold for sound effects. Default: 1.5 variable: mfx_Timeout type: float current: 0.2 help: Timeout (in seconds) to avoid playing effects too often
