Console/Particles
From Blue Mars Developer Guidebook
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Command: e_list_particles script: help: writes all effects used and counts to TestResults/particle_list.csv variable: e_particles type: int current: 1 help: Activates drawing of particles variable: e_particles_debug type: int current: 0 help: Particle debug flags: 1 = show basic stats f+ = show fill rate stats r+ = show reuse/reject stats b+ = draw bounding boxes and labels s+ = log emitter and particle counts by effect (for 1 frame) e+ = log particle system timing info (for 1 frame) t+ = log particle texture usage z+ = freeze particle system variable: e_particles_lights type: int current: 1 help: Allows to have simpe light source attached to every article variable: e_particles_lod type: float current: 1 help: Multiplier to particle count variable: e_particles_max_screen_fill type: float current: 128 help: Max screen-fulls of particles to draw variable: e_particles_min_draw_pixels type: float current: 1 help: Pixel size cutoff for rendering particles -- fade out earlier variable: e_particles_object_collisions type: int current: 1 help: Enable particle/object collisions for SimpleCollision variable: e_particles_preload type: int current: 1 help: Enable preloading of all particle effects at the begining variable: e_particles_quality type: int current: 4 help: Current particles detail quality variable: e_particles_receive_shadows type: int current: 0 help: Enable shadow maps receiving for particles variable: e_particles_thread type: int current: 1 help: Enable particle threading
