CryAction
From Blue Mars Developer Guidebook
There are security restrictions on this article
|
|
Overview
These bindings are in the CryAction table.
Drawing
- PersistantSphere(pos, radius, color, name, timeout)
- PersistantLine(start, end, color, name, timeout)
- PersistantArrow(pos, radius, color, dir, name, timeout)
- Persistant2DText(text, size, color, name, timeout)
- display text with a fadeout
Misc
- GetWaterInfo(pos)
- returns water information - level,normal,flow - at position
- pos - position, a vector
- example - Game/Scripts/Entities/actor/BasicActor.lua, StartBleeding function checks if body part is bleeding in water or not
- IsGameObjectProbablyVisible(entityId)
- ActivateEffect(name)
- ScheduleEndLevel(levelname)
- corresponds to the Mission:EndLevelNew flow node, useful for internal demo setup (e.g. going from minigame level back to city level)
- by Avatar Reality
