CryAction/Obsolete
From Blue Mars Developer Guidebook
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Obsolete
Only applicable to Crysis. Listed here for completeness.
var eGE_DiscreetSample var eGE_GameReset var eGE_GameStarted var eGE_GameEnd var eGE_Connected var eGE_Disconnected var eGE_Renamed var eGE_ChangedTeam var eGE_Death var eGE_Scored var eGE_Currency var eGE_Rank var eGE_Spectator var eGE_ScoreReset IsServer() IsClient() IsGameStarted() GetPlayerList() GetServer(number) ConnectToServer(server) RefreshPings() GetServerTime() PauseGame(pause) IsImmersivenessEnabled() IsChannelSpecial(entityId/channelId) ForceGameObjectUpdate(entityId, force) CreateGameObjectForEntity(entityId) BindGameObjectToNetwork(entityId) ActivateExtensionForGameObject(entityId, extension, activate) SetNetworkParent(entityId, parentId) IsChannelOnHold(channelId) BanPlayer(playerId, message) SendGameplayEvent(entityId, event, [desc], [value]) CacheItemSound(itemName) CacheItemGeometry(itemName) DontSyncPhysics(entityId)
