Boids fish setup
From Blue Mars Developer Guidebook
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Back to Blue_Mars_Asset_Creation
Fish Setup
The add fish go to /BlueMars/bluemars-client/trunk/CryENGINE2/Game/Objects/AR/Character/animals/ make a new directory fish(and # of name or group) ie: fish2, fish3, fish_bass
In the new fish directory copy all the models, mtl, and textures from fish directory. In photoshop replace the 6 fishes with your new ones. You do not have to use 6 this is just the current setup. Be sure to save the image as a CryTIFPlugin (*.TIF,*.TIF) with Alpha Channels selected. 512x512 res. refer to photoshop setup.
Look at the model in 3Dmax and redo the textures and or modify the model.
Once you have the texturing done go to /BlueMars/bluemars-client/trunk/CryENGINE2/Game/Scripts/Entities/Boids/ make a new Fish(your name).lua script. Just change the name of Fish to Fish(your name).
Now go to /BlueMars/bluemars-client/trunk/CryENGINE2/Game/Entities/Common/ make a new Fish(your name).ent file. Just change the name of Fish to Fish(your name).

